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' <br /> When it isn't possible to offer a variety of trail <br /> •" styles,consider creating different experiences within a <br /> I 111 <br /> single trail corridor. Technical features can be added <br /> 14 <br /> to the side of an intermediate trail as an optional path <br /> for advanced riders who are seeking more challenging <br /> lines.Careful design techniques will ensure that these P. <br /> features are compatible with other visitor uses. f <br /> w - Emphasize Skill Instead of <br /> 4 Consequence <br /> + The primary appeal of technical trails is personal chal- <br /> # lenge. Riders want to test their skills and improve <br /> y their abilities.This appeal is heightened by the risk of <br /> " falling or crashing. But the consequences of falling— <br /> $ -- potential injury—are not so appealing. Fortunately, I I <br /> • I _ -. Add those consequences can be managed to some degree <br /> _ - through trail design.When possible,design the trail to <br /> - ;,,t4,-,,, x <br /> " '11" ' '* . provide an appropriate balance between skill and con- i <br /> 1 •< �,� '" sequence. While it could be argued that part of the ' <br /> -c.,-;.,,,r,4.,. attraction of mountain biking comes from negotiating I <br /> �' high-consequence obstacles, much of that feeling of <br /> , , }, accomplishment can still be achieved in a high-skill <br /> `t .1-.-.' .; � • but lower-consequence situation,such as a skinny bal- i <br /> �Y • " ,,' ` ance beam located at waist-level or lower, or a line of <br /> r'7"--1 -::','",.,,,-4' - rideable boulders that challenge even the best riders. ! <br /> ". '' ' _ ' Understand Relative Speed <br /> ' Versus Absolute Speed <br /> ,,...-.----.*•-,:t.--,-,, '' °, `' The thrill of speed can be a big part of riding an <br /> ' ' - 'w 4 r„3 ,.1'1. <br /> ay l' advanced trail. For many mountain bikers, speed is the <br /> -' '.. w primary buzz they seek. But high speeds may lead to <br /> One tactic to pro- <br /> - occur. <br /> ' �'�'�^� d' severe injuries if a crash <br /> does <br /> - •;e"- '"" L-�. vide the thrill of speed while managing the risk of injury <br /> - ' , ; is to design trails that provide the sensation of speed <br /> *' •,, ?��;+ (relative speed),but do not allow high absolute speeds. <br /> Y '' For example,a wide,straight trail or dirt road has <br /> ,,,,..!s. az a very "open" feel and provides little challenge. Many <br /> �t�. riders will go very fast—say 25 miles (40 km) per <br /> ' ,4.., ,, ,,. / � hour—to feel the thrill of speed.By contrast,riders on <br /> M ''` - I a narrow trail with turns and challenges can get the <br /> ° thrill of speed without going nearly so fast-10 miles <br /> • ° (16 km) per hour will feel fast on a trail like that. <br /> Emphasize skill instead of consequence:Challenging Managing speed through trail design can be a use- <br /> trails don't have to be death defying. (Burns Lake, ful technique for solving user conflict issues too. See <br /> British Columbia) <br /> page 150 for more tips on controlling speed. <br /> 229 <br /> CHAPTER TEN: Providing Challenging Trails <br /> t <br />